Naeem Moosajee
Past Projects
Games Developed
HCI - HYDRA Chain Interface
Project Euphoria - Prototype
Genre: 3rd Person Action
Platform: PC
Players: 1 Player
Engine: UDK
Involvement: producer/project manager, game/level design, special FX.
Team: 8 (1 DESIGN, 2 PRG, 3 MODELER, 1 ANIM, 1 SOUND)
Dev Time: November 2012 - April 2013
Awards:
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Ubisoft Academia: Best Marketing Plan
Euphoria Origins is a third person action adventure where the main character uses a unique chain weapon called HCI. HCI can be used to impale, drag, grab and throw enemies while also being useful for swinging around the map.
Tasks
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Designed gameplay and attacks, creating a game design document for the game
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Iteratively prototyped a level concept using UDK, blocking out main areas
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Developed all particle and special effects for the game using Unreal Cascade
Red Dawn - Prototype
Genre: 3rd Person Action
Platform: PC
Players: 1 Player, Multiplayer LAN (2+)
Engine: Ogre3D, Havok, Winsock
Involvement: team leader, designer, HUD/GUI artist, audio, general programming.
Team: 6 (4 PRG, 1 MODELER, 1 ART)
Dev Time: School Year
Awards:
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UOIT Game Con: Game of Show
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UOIT Game Con: Best Gameplay
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UOIT Game Con: Best 3rd Year Game
Red Dawn is a multiplayer ship combat game where the player can unleash a barrage of cannons, flames, bombs and a seeking harpoon missile at their opponents.
Tasks:
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Designed gameplay and player attacks, creating a game design document
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Designed level layouts and created level blockings in Photoshop with legends, gameplay progression, enemy spawns, etc.
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Created basic GUI and HUD