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Past Projects

Games Developed
Project Euphoria - Prototype
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Genre: 3rd Person Action

Platform: PC

Players: 1 Player

Engine: UDK

Involvement: producer/project manager, game/level design, special FX.

Team: 8 (1 DESIGN, 2 PRG, 3 MODELER, 1 ANIM, 1 SOUND)

Dev Time: November 2012 - April 2013

 

Awards:

  • Ubisoft Academia: Best Marketing Plan

 

Euphoria Origins is a third person action adventure where the main character uses a unique chain weapon called HCI. HCI can be used to impale, drag, grab and throw enemies while also being useful for swinging around the map.

 

Tasks

  • Designed gameplay and attacks, creating a game design document for the game

  • Iteratively prototyped a level concept using UDK, blocking out main areas

  • Developed all particle and special effects for the game using Unreal Cascade

Red Dawn - Prototype

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Genre: 3rd Person Action

Platform: PC

Players: 1 Player, Multiplayer LAN (2+)

Engine: Ogre3D, Havok, Winsock

Involvement: team leader, designer, HUD/GUI artist, audio, general programming.

Team: 6 (4 PRG, 1 MODELER, 1 ART)

Dev Time: School Year



Awards:

  • UOIT Game Con: Game of Show

  • UOIT Game Con: Best Gameplay

  • UOIT Game Con: Best 3rd Year Game

 

Red Dawn is a multiplayer ship combat game where the player can unleash a barrage of cannons, flames, bombs and a seeking harpoon missile at their opponents. 

 

Tasks:

  • Designed gameplay and player attacks, creating a game design document

  • Designed level layouts and created level blockings in Photoshop with legends, gameplay progression, enemy spawns, etc.

  • Created basic GUI and HUD

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